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BOWLING LEAGUE SECRETARY'S SYSTEM
VERSION 2.3
PROGRAM DESCRIPTION/OPERATIONS MANUAL
DECEMBER, 1988
COPYRIGHT 1987, 1988
LLOYD C. BOWEN, JR.
ALL RIGHTS RESERVED
Bowling League Secretary's System
by
Lloyd C. Bowen Jr.
TABLE OF CONTENTS
Programs Included in the System.....................1
System Installation.................................1
System Overview ....................................3
Summary of File Contents............................4
File #1 - LEAGUE.LDR.............................4
File #2 - SCHEDULE.REC...........................4
File #3 - TEAM.LDR...............................4
File #4 - BOWLERS.LDR............................5
File #5 - TEAM.DTL...............................5
File #6 - BOWLER.DTL.............................5
File #7 - SCORES.REC.............................6
File #8 - ADDRESS.REC............................6
Summary of File Usage...............................7
Setup and Operations................................8
Procedure Descriptions..............................9
Procedure #1 - MAKE.............................9
Procedure #2 - SCHEDULE.........................9
Procedure #3 - ENTER...........................10
Procedure #4 - WEEKLY..........................10
Procedure #5 - CHANGE..........................11
Procedure #6 - REVISE..........................11
Procedure #7 - ALPHABETIC......................11
Procedure #8 - DISPLAY.........................11
Procedure #9 - PRINT...........................11
Procedure #10 - FINAL...........................11
Appendix A - Tips for Special Occasions............12
Shareware Concept
Shareware is Copywrited Commercial Software! You are allowed to
try before you buy, and freely give copies to your friends to try
before they buy. Only distributors authorized by the author may
make any charge for copies of Shareware programs. Anyone who finds
the program useful is required to send payment for use of the
program to the author or his listed agent.
Many League Secretaries are using this system, some with more than
20 teams and up to 36 weeks. I know you will enjoy it when you get
started. If you want to use version 2.0 to read version 1.XX files
change League Leader Number of Weeks to 50.
Please send any communications and your $25.00 per League Fee to:
Lloyd C. Bowen Jr.
2213 Peachtree St.
Amarillo, Texas
79109-1922
PROGRAMS INCLUDED IN THE SYSTEM Page 1
The following files appear on PC-SIG disk #0884:
Volume in drive A is BOWL 2.0
Directory of A:\
BOWL COM 26892 4-03-88 7:55a
BOWL 000 164608 4-03-88 7:55a
BOWL 001 43520 4-03-88 7:51a
BOWL HLP 10702 4-03-88 7:42a
ADDRESS COM 42063 3-31-88 5:32p
CONFIG SYS 33 4-03-88 8:04a
BOWL DOC 33488 4-03-88 7:40a =This File
7 File(s) 36864 bytes free
NOTE: Dates and file sizes will vary a little.
ADDRESS.COM is a mailing label program to use with your league and
shouldn't be run until most of the league membership has been
assured, but should be run before the sanction cards are turned in.
BOWL.COM is the main menu program, BOWL.000 and BOWL.001 contain
the overlay procedures which comprise the system and BOWL.HLP is
the help file for the system. BOWL.HLP is an ASCII file and may be
printed using the DOS PRINT command.
CONFIG.SYS is for use on floppy systems and contains three commands
for configuring your system; BREAK=ON, FILES=16 and BUFFERS=20.
SYSTEM INSTALLATION
To use a hard disk just copy these files all to the same directory
on your disk, delete CONFIG.SYS and make sure that the commands
FILES=16 or more and BUFFERS=20 or more appear in your CONFIG.SYS
file.
SYSTEM INSTALLATION Page 2
To prepare a diskette for use, first place a diskette in drive A:
and format the diskette with the system on it using the following
command:
FORMAT A:/S/V
Then copy the above files on that diskette until the directory
looks something like the following:
Volume in drive A is BOWL SYSTEM
Directory of A:\
COMMAND COM 23612 3-21-86 12:01p
BOWL COM 26864 3-30-88 2:21p
BOWL 000 165376 3-30-88 2:21p
BOWL 001 43520 3-30-88 2:20p
BOWL HLP 10690 3-30-88 2:07p
ADDRESS COM 42038 3-18-88 3:45p
CONFIG SYS 33 3-30-88 2:44p
7 File(s) 1024 bytes free
NOTE: Volume label is your choice.
Place a blank diskette in drive and format it with the following
command:
FORMAT B:/V
AFTER READING THE REST OF THIS MANUAL:
Place the BOWL SYSTEM diskette in drive A: and reboot the computer.
If you wish to a particular date or time on your output, type DATE
to change the date and TIME to change the time. Then Type BOWL,
Type BOWL, Press Enter then answer questions properly until the
main menu is reached, then select Create to start a test league. I
recommend trying a couple of these, until you are comfortable with
the program, before trying an actual program. When you have
entered some scores the drive B: disk should look something like
this:
NOTE: A hard disk sub directory may be used instead.
Volume in drive B is TEST NO. 1
Directory of B:\
LEAGUE LDR 209 12-02-87 7:58a
TEAM LDR 962 12-09-87 8:07a
TEAM DTL 21750 12-09-87 8:07a
BOWLER DTL 79218 12-09-87 8:07a
BOWLER LDR 7225 12-09-87 8:07a
SCHEDULE REC 1517 12-16-87 1:27p
SCORES REC 216 12-09-87 8:07a
10 File(s) 40960 bytes free
ALWAYS KEEP A BACKUP OF THESE RECORDS. In case the computer
crashes for some reason it may be necessary to start over.
If any files appear with 0 bytes after a crash they should be
erased. Files with zero bytes cause ERROR 99 (Unexpected end of
file)which will also appear if the Next ID number in the LEAGUE.LDR
is too high. The program won't recover from this kind of error,
all you can do is copy your backup records and start over.
SYSTEM OVERVIEW Page 3
This system was written as 11 overlay procedures representing
10676 lines of code. The system is written in Turbo Pascal for a
256k IBM Personal Computer or close compatible with one or two disk
drives and a printer. At least one secretary is using a Tandy
1000. The system is highly generalized, permitting initialization
of most items including:
League Name
Bowling Establishment
League Type - Including Mixed and Scratch Leagues
3 or 4 Games per match
Team Configuration
Handicap Basis
Schedule - Automatically Sorts Position Rounds
As distributed, the system can handle 32 teams, up to 8
bowlers per team (290 total), and up to a 50 week season. The 32
team limit is a function of the space needed to print the schedule
on 8 1/2" paper. If the Program is appropriately modified a much
larger number of teams can be accommodated. The actual limit is a
function of diskette capacity, number of teams, number of bowlers,
and number of weeks, but you must purchase the source code to
change these. If more than 24 teams are used a printer capable of
condensed or elite(up to 30 teams) type must be used in order to
have room for the schedule.
Programs are provided to initialize and change all master files,
enter scores and print standings (weekly), as well as prepare
ABC/WIBC book average listings, final team/bowler standings, and
display or print individual team/bowler record sheets. Almost any
Point Scoring may be used including Peterson. Match points are
displayed and printed in the format XX.X and total points in the
format XXX.X. This should be considered when choosing a point
system.
The system is designed to be used on either a one or more disk
drive system with the file drive or fixed disk path set at program
start-up. Program selection is controlled by a master MENU
program. You will need to maintain all bowler files on a separate
diskette or in a separate directory. In a single drive
environment, DOS will provide prompts to insert the appropriate
diskette.
Just remember - Drive A = PROGRAMS; Drive B = FILES.
SUMMARY OF FILE CONTENTS Page 4
The following pages show the names of files generated by this
program and the records kept in each of the files. Also included
is information concerning what can be entered in each file. Have
as much of the information needed before pressing M to start league
initialization or S to create the season schedule as possible.
Some may be entered with Change.
FILE NO.1 LEAGUE.LDR
File Size = 209 Bytes
File Contents and Description:
League Name - Up to 30 Characters
Alley Name - Up to 30 Characters
President - Up to 30 Characters
Secretary - Up to 30 Characters
Season - Up to 30 Characters
President's Phone - Up to 13 Characters
Secretary's Phone - Up to 13 Characters
Sanction Number - Up to 10 Characters
*Number of Weeks - From 1 to 50
*Number of Teams - From 1 to 32
*League Type - 8 Types are listed Mens, Womens,
Mixed and Scratch for either 3 or
4 games per match
*Bowlers per Team - From 1 to 8 Number allowed on team
*Bowlers per Match - From 1 to 8 - For this team only
Next ID - From 1 to 291 - This is the
number of Bowlers in the League+1
Handicap Base - From 0 to 300 (Prior to entering
Handicap Percent - From 0 to 100 Scores)
*Mandatory to start Make (the league initialization procedure)
FILE NO. 2 SCHEDULE.REC
File Size = 41 Bytes + 41 Bytes per week
File Contents and Description:
Status - L = Lanes R = Regular P = Position Night
Date - Up to 5 Characters - Date to Bowl
Lanes - Up to 32 Numbers - Either Lanes or Teams
FILE NO. 3 TEAM.LDR
File Size = 74 Bytes per team
File Contents and Description:
Team Number - From 1 to 32
Team Name - Up to 30 Characters
NOTE:The rest of this file is created by the program with no input.
Record Count - From 0 to 50 - 1 for each week bowled
Games - From 0 to 200 - 1 for each game bowled
Total Pins - Total Pin Count - includes handicap if any
Average - Total Pins divided by Games
High Game - Highest Game so far this season
High Series - Highest Series so far this season
Points Won - Points Won so far this season
Points Lost - Points Lost so far this season
Bowler ID's - 1 ID Number for each Bowler on Team
SUMMARY OF FILE CONTENTS Page 5
FILE NO. 4 BOWLER.LDR
File Size = 85 Bytes per bowler
File Contents and Description:
Bowler ID Number - From 1 to 290 - In order entered into file
Gender - M = Male F = Female
Last Name - Up to 15 Characters┐ These should total no
First Name - Up to 15 Characters┘ more than 20
Phone Number - Up to 13 Characters
Social Security # - Up to 11 Characters
Record Count - From 0 to 50 - Number of Weeks Bowled
Games Bowled - From 0 to 200
Total Pins - Scratch
Average - Total Pins divided by Games Bowled
High Game - Up to 300 High Game this season scratch
High Series - Up to 1200 High Series this season scratch
Current Series - Up to 1200 Last Series Bowled this season
Handicap - Up to 200 Calculated after 21 games
High Game Hcp - Up to 500 - Calculated after 21 games
High Series Hcp - Up to 1200 - Calculated after 21 games
Team Number - 0 to 32 - Team assigned to
Last Years Avg - Up to 300 - Used Until 21 Games for handicap
and to calculate improvement.
FILE NO. 5 TEAM.DTL
File Size = 290 Bytes + 29 Bytes per team per week.
File Contents and Description:
Team Number - From 1 to 32
Month - Up to 2 characters - Month match was bowled
Day - Up to 2 Characters - Day match was bowled
Game 1 Score - Even number - Team score for first game
Game 2 Score - Even number - Team score for second game
Game 3 Score - Even number - Team score for third game
Game 4 Score - Even number - Team score for fourth game if any
Series - Even number - Team score for series
Points Won - Decimal number - Points Won this match
Points Lost - Decimal number - Points Lost this match
FILE NO. 6 BOWLER.DTL
File Size = 180 Bytes + 18 Bytes per bowler per week
File Contents and Description:
Bowler Number - From 1 to 290
Month - Up to 2 characters - Month match was Bowled
Day - Up to 2 Characters - Day match was Bowled
Game 1 Score - Up to 300 - Score for first Game
Game 2 Score - Up to 300 - Score for second Game
Game 3 Score - Up to 300 - Score for third Game
Game 4 Score - Up to 300 - Score for fourth Game if any
Series - Up to 1200 - Score for series
SUMMARY OF FILE CONTENTS Page 6
FILE NO. 7 SCORES.REC
File Size = 18 Bytes per high roller
File Contents and Description:
Bowler ID No. - From 1 to 290
Game 1 Score - Up to 300 - Score for first Game
Game 2 Score - Up to 300 - Score for second Game
Game 3 Score - Up to 300 - Score for third Game
Game 4 Score - Up to 300 - Score for fourth Game if any
Series - Up to 1200 - Score for series
High Game 1 ? - True or False
High Game 2 ? - True or False
High Game 3 ? - True or False
High Game 4 ? - True or False
High Series ? - True or False
High Count - 0 to 5 - Number of Trues above
This file is rewritten each week when scores are entered and and
the information is used to create the weekly highlights lists. A
SCORES.REC file is not created by the Make procedure so it won't be
on the disk until the first weeks scores are entered.
NOTE: Skipping teams really can screw this up.
FILE NO. 8 ADDRESS.REC
File Size = 104 Bytes per bowler.
File Contents and Description:
Number - Bowler ID Number
Last Name - Up to 15 characters
First Name - Up to 15 characters
Street - Up to 30 characters
City - Up to 15 characters
State - Up to 2 characters
ZipCode - Up to 10 characters
Birth date - Up to 8 characters
ADDRESS.REC is created by ADDRESS.COM a mailing label program to
use with your league which shouldn't be run until most of the
league membership has been assured, but should be run before the
sanction cards are turned in. The program will extract the bowler
ID number and name from the BOWLER.LDR file upon request, but
ERASES any ADDRESS.REC there and starts a new file. The file
LEAGUE.LDR must be present for ADDRESS.COM to run.
SUMMARY OF FILE USAGE Page 7
The LEAGUE.LDR file stores information common to the entire
league and is used by all of the procedures. Its presence is
required by all but the main MENU and the Schedule creation
procedure. Of course the Make procedure starts without this file,
but requires some of the information to be able to complete its
job. Number of Weeks is used in determining the size of the detail
files. Number of Teams is used by the make file itself and in
determining the size of the team detail file. League Type is used
to determine whether to look for 3 or 4 games per match and to
determine the math to use in scoring. Bowlers per Team is used to
determine the amount of space to allow per team on the printouts
and in scoring to skip bowlers. Bowlers per Match is used in
scoring.
The SCHEDULE.REC file stores the season schedule for use by the
printout procedures.
The TEAM.LDR file stores summary information pertinent to each of
the teams, one record for each of the "Number of Teams" in the
LEAGUE.LDR.
The BOWLER.LDR file stores summary information pertinent to each
of the bowlers, one record for each of "Next ID -1" from the
LEAGUE.LDR.
NOTE: Only the Leader(LDR) files and Record(REC) files are used to
print actual reports. The Bowler ID Number must be listed in
the TEAM.LDR and the Team Number in that BOWLER.LDR record
for that bowler to appear on that teams records. Substitutes
use Team Number 0 and any bowler whose record lists Team 0
appears on the substitute list. Should you list more than
LEAGUE.LDR "Bowlers per Team" on a team the remainder will be
ignored.
The TEAM.DTL file stores the team scores from each match. This
file is primarily for the secretary, but may be printed using the
PRINT procedure or displayed using the DISPLAY procedure.
The BOWLER.DTL file stores the bowler scores from each match or a
blank record (all 0's) if carried blind. This file is primarily
for the secretary, but may be printed using the PRINT procedure or
displayed using the DISPLAY procedure.
The SCORES.REC file stores high scores from the last match and is
used to print the weekly hilites on the weekly summary sheet or
final report. It can be revised or added to using the REVISE
procedure and displayed using the DISPLAY procedure. This is a
temporary file and is replaced after each match or erased if no
high scores were bowled.
The ADDRESS.REC file is created by ADDRESS.COM a mailing label
program to use with your league which shouldn't be run until most
of the league membership has been assured, but should be run before
the sanction cards are turned in. The program will extract the
bowler ID number and name from the BOWLER.LDR file upon request,
but ERASES any ADDRESS.REC there and starts a new file. The file
LEAGUE.LDR must be present for ADDRESS.COM to run. If you have a
sheet feeder on your printer it will address individual sheets for
mailing. It also will produce a 4 line special label on 1" x 3.5"
mailing labels in the quantity desired. I wrote this one day to
label some floppy disks and just left it in for good measure.
SETUP AND OPERATIONS Page 8
The Program is mostly menu driven and should need only a little
trial and error to use. Just type BOWL enter the path to your data
and a MENU will appear, then press M and you are on your way. I
recommend doing a sample league first to get the feel of the
program. One other program is included: "ADDRESS.COM" which lets
you keep an address list of the bowlers and print 1" x 3.5" mail
labels.
The following are the most important points to remember when
using this program:
1> IMMEDIATELY after Creating your League and Schedule, MAKE
A BACKUP of these files on a separate disk or path and
UPDATE EACH WEEK.
2> PRIOR to ENTERING SCORES check your score sheets and be
certain to ADD any NEW SUBSTITUTES and NOTE the RECORD #
of any SUBSTITUTE. I keep a substitute with the last name
*VACANT on my substitute list just in case I slip up at
this.
3> On the TEAM.LDR you may change the Bowler ID's. I suggest
putting the Team Captain in position #1. The Season
Schedule printout assumes this.
4> If you remove a bowler from a team be sure to change the
BOWLER.LDR to show his Team number as 0 so he will appear
on the substitute list.
5> If you add a bowler to a team be sure to change the
BOWLER.LDR to show the new team number.
6> If you change data in the LEAGUE.LDR, QUIT and restart by
entering bowl at the DOS prompt to initialize variables.
7> Run Print Test in the PRINT procedure until you determine
which commands to use for your printer.
To run a Split Season League, at the end of the first half and
after the weekly summary has been printed, enter the Change
procedure, opt for each Team Leader and change the following to 0;
Points Won, Points Lost and Optionally - Games and Total Pins.
Please write the author with any suggestions for improvement
or with details of any bugs you might find. The authors name and
address is:
Lloyd C. Bowen Jr.
2213 Peachtree St.
Amarillo, TX 79109-1922
The Source code in Turbo Pascal is available on a DSDD (360k)
diskette for a fee of $50 I hope to have code available in Marshall
Pascal soon which will be easier to port to other Computers. Turbo
should port to Macs. "Portions of this software are taken from
Turbo Pascal Express by Robert Jourdain and are copyright 1987 by
Robert Jourdain. They appear in this program by permission of the
publisher, the Brady division of Simon & Schuster, Inc., 1
Gulf+Western Plaza, New York, NY 10023."
PROCEDURE DESCRIPTIONS Page 9
The procedures are first listed on a main MENU which appears
after the File Path screen and the First screen which is just for
show. The menu is divided into sections with "WEEKLY PROCESSING
PROCEDURES" first, "MAINTENANCE PROCEDURES" second and "CREATION
PROCEDURES" third. Last shown is the "EXIT PROGRAM" which just
returns your screen to its normal color and returns control to DOS.
You just press the first letter of the desired procedure name to
start that procedure and that procedure will return you to the main
menu under most conditions.
Creation Procedures
The creation procedures are straight through procedures. Once
you start you must finish at the same sitting or start over. They
do have a way back to the menu at the start in the event you reach
them inadvertently. Do these separately, have the data at your
finger tips and allow plenty of time. You can't do this on a 10
minute coffee break.
Procedure #1 MAKE
The MAKE procedure is a creation procedure and the start of the
Bowling League Secretary's System. This procedure initializes the
files which store the data for the system. Only a few items are
actually required to run MAKE and they all go into the league
leader file. They are:
Number of weeks the league will bowl.
Number of Teams the league will have.
League Type - 8 Types are listed Mens, Womens,
Mixed and Scratch for either 3 or
4 games per match
Bowlers per Team - From 1 to 8, The number of members
allowed on 1 team
Bowlers per Match - From 1 to 8, The number of bowlers
that bowl for 1 team each match
You will be prompted for other information but you can just press
enter if you don't have it and enter it later with the CHANGE
procedure. Bowler last names starting with an asterisk (*) don't
print out on the summary sheets so the unknown bowlers on each team
should be entered last and with a last name that starts with *. I
use *VACANT which I learned from one of the beta testers.
Procedure #2 SCHEDULE
The SCHEDULE procedure is the second creation procedure and not
always necessary for each league. If you have a 16 team 36 week
schedule left over from last season and need one this season you
can change the dates using the CHANGE procedure, copy it onto the
disk or into the path with the league records and use it. This
procedure uses Number of Weeks and Number of Teams from the league
leader file, but will prompt you for these if it isn't present.
Except for the dates you will bowl the remainder of the required
data is on the schedule sheet published by the ABC.
PROCEDURE DESCRIPTIONS Page 10
Weekly Processing Procedures
The weekly processing procedures are straight through procedures.
Once you start you must finish at the same sitting or start over.
Have the data at your finger tips, but you might be able to do a
small league on a 10 minute coffee break.
Procedure #3 ENTER
The ENTER procedure is used every week to enter the scores.
Scores are entered by team number and in the order the bowler
numbers are listed in that team leader record. The CHANGE
procedure can be used to change this order. Sort your data into
team order, be sure that you have a bowler ID number for each
substitute (you can use a substitute from another team), use the
number pad and with a little practice you can enter a big league in
15 minutes. You have several chances to start over, but if you
practice this with a test league it will pay for your time in the
long run.
Procedure #4 WEEKLY
The WEEKLY procedure is the procedure that prints the weekly
summary sheet for each week the league is scheduled to bowl. You
will be prompted for print to disk, a message from the secretary,
and the number of high scores to print. If you don't want to print
to disk just press the space bar, you ought to know what length
paper if not measure, for no message from the secretary just press
enter, most leagues print 3 high scores. The entries for the
secretary's message is done in a window 72 spaces wide if you have
a color adaptor CGA, EGA etc. This presents a problem since the
printout has 80 spaces and a | appears on the display 40 spaces in
so you can center if you wish. Each line (up to 10) of your
message can wrap over 8 spaces before pressing enter, any more than
this will be cut off. You MUST PRESS ENTER for each line. If you
have a mono adapter just keep it on the same line. How long this
takes depends entirely upon the printer you use. An IBM PCAT
driving an HP LaserJet+ runs a 20 team file in about 90 seconds,
but some of the older daisy wheel printers might take 30 minutes.
You MUST use FINAL for the last WEEK, WEEKLY WON'T WORK.
Maintenance Procedures
The maintenance procedures are for the secretary and with the
exception of FINAL which is just the last weekly summary sheet the
maintenance procedures are groups of related procedures. Starting
a maintenance procedure takes you to another menu where you choose
the actual operation you wish to perform.
PROCEDURE DESCRIPTIONS Page 11
Maintenance Procedures
Procedure #5 CHANGE
The CHANGE procedure is a maintenance procedure containing
procedures which:
1. Add a Substitute Record
2. Revise a Bowler Leader Record
3. Revise a Team Leader Record
4. Revise the League Leader Record
5. Revise the Season Schedule
In all cases just pressing enter leaves the scores as they were and
pressing Escape after starting changes allows you to leave without
making changes. Pressing Escape from the top menu allows escape to
DOS so you can restart the program and initialize any variables you
have changed, if you made no changes press Q to return to the main
menu.
Procedure #6 REVISE
The REVISE procedure is a continuation of the CHANGE procedure
which became too long for Turbo Pascal. It contains procedures
which:
1. Revise a Bowler Detail Record
2. Revise a Team Detail Record
3. Revise the High Scores Record
Procedure #7 ALPHABETIC
The ALPHABETIC procedure is a maintenance procedure which prints
reports for the ABC, WIBC or both and also prints out a Phone
Number list for the secretary. All of these lists are available
either last name first or first name first. Only the phone number
report will print for bowlers with less than 21 games.
Procedure #8 DISPLAY
The DISPLAY procedure is a maintenance procedure which displays
detail records on the screen for either a team or a bowler. It
also will display the high scores record.
Procedure #9 PRINT
The PRINT procedure is a maintenance procedure which prints
detail records by team or bowler, prints the entire files of bowler
leaders, team leaders, bowler details, or team details and prints
the season schedule. In printing the season schedule it assumes
that the bowler listed first on each team is the captain. More
than 20 teams requires long paper or maybe two sheets. All can be
printed to disk and then edited with an ASCII editor such as PC
WRITE.
Procedure #10 FINAL
The FINAL procedure is actually the same as the WEEKLY procedure
except that it doesn't print a schedule and it prints season final
high scores and shows improvement for each bowler who has 21 or
more games.
Bowling League Secretary's System
Appendix A
Tips for Special Occasions
1. Partial Substitute: When a substitute bowls only part of a match
and a different player bowls the rest; Enter scores for one player
(your choice) with 0 for games not bowled. This will cause the
program to ask for blind scores. Enter 0's for games where scores
were entered and the other players score(s). Enter S for
Team handicap and then enter each games handicap separately. This
will cause the team score to be correct. Next note the other
players bowler number, go to the Change procedure and change that
bowlers leader to reflect 1 more week bowled, ? more game(s)
bowled and change as required; total pins,average, high game,
handicap (only if 21 games have been bowled) and high game
handicap (only if 21 games have been bowled). Now note the weeks
bowled, quit to save your changes and then go to the Revise
procedure and change that players bowler detail record for the
week noted.
2. Remove Weekly HiLites: If you do not wish to print the Weekly
HiLites, press Q to return to DOS after entering the weekly
scores. Change to the drive or path with your data files (usually
B:) then type DEL SCORES.REC press enter and it's done. No
HiLites to print so none will be printed.
3. Note on Handicap: This program does not record an individual
handicap until it is legal under ABC/WIBC rules (21 Games)
although it does figure average and handicap from the first for
the weekly summary sheet. This means that the weekly summary
sheet won't show high game or series handicap until the league has
bowled 21 games nor will the Alphabetic procedure print lists
other than the phone list until 21 games have been bowled. This
is locked in to too many procedures to change so if you use this
program you will have to adjust to this.